Undead: Skeleton, Warbone (Minor)
Species: Undead. Type: Minor Warbone. Class: Undead. Align: Evil. Gender: N/A.
Level: 4 + 1-D10. Damage-Points: 1-D8 x level.
Number encountered: 1-D3 per 2 characters present.
Experience-Points: 10 x level.
Characteristics:
Awareness: Hearing: 22, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 20, Vision: 17,
Charisma -: Appearance: Skeleton. Speech: 0, Constitution: 26, Coordination: 22, Dexterity: 22, Intelligence: 0, Mental-Strength: 0, Strength: 25, Wisdom: 0.
Movement:
Flying: Can't. Grounded: 10. Swimming: 2 (cannot swim, but does walk under water).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Bone Katana - : 2
Damage ------- : 1-D8 (+1-D8 per 2 levels advanced).
Range ---------- : 1 space (5').
Attack type --- : Sharp.
Special --------- : None.
Defense: 22. Offense: 22.
Treasure: %Roll needed to have money and treasure:
81+ to have 1D2.
Begin rolling on the Common chart.
Check for each skeleton to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: Dark-gray. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 6' 6". Posture: Biped. Weight: 55 Lbs.
Description - : This undead appears as a walking gray skeleton with a dull-white light burning within its hollow eye sockets.
Dislikes ----- : Unknown.
Disposition - : This creature is warlike and silently vicious. It's very existance is entrenched with killing. It neither knows no mercy or surrender.
Fears -------- : Nothing.
Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs.
Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : War.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 60%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:
1. -3 space movement per turn.
2. -20 on all attacks.
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm.