Undead: Skeleton, Warbone (Minor)     

Species: Undead. Type: Minor Warbone. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 4 + 1-D10. Damage-Points: 1-D8 x level.

Number encountered: 1-D3 per 2 characters present.

Experience-Points: 10 x level.

 

Characteristics:

Awareness: Hearing: 22, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 20, Vision: 17,

Charisma -: Appearance: Skeleton. Speech: 0, Constitution: 26, Coordination: 22, Dexterity: 22, Intelligence: 0, Mental-Strength: 0, Strength: 25, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 10. Swimming: 2 (cannot swim, but does walk under water).

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Bone Katana - : 2

Damage ------- : 1-D8 (+1-D8 per 2 levels advanced).

Range ---------- : 1 space (5').

Attack type --- : Sharp.

Special --------- : None.

 

Defense: 22. Offense: 22.

 

Treasure: %Roll needed to have money and treasure:

81+ to have 1D2.

Begin rolling on the Common chart.

Check for each skeleton to have treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Bone color: Dark-gray. Bone texture: Rough to the touch; like a dried and aged bone.

Height: 6' 6". Posture: Biped. Weight: 55 Lbs.

 

Description - : This undead appears as a walking gray skeleton with a dull-white light burning within its hollow eye sockets.

 

Dislikes ----- : Unknown.

Disposition - : This creature is warlike and silently vicious. It's very existance is entrenched with killing. It neither knows no mercy or surrender.

 

Fears -------- : Nothing.

Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs.

Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying creature. This creature's existence never fades.

Likes -------- : War.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Night-vision: As the Psychic's Spell.

 

Special Defenses:

This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.

 

Magic-Resistance: 60%

 

Special Offenses:

When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:

 

1. -3 space movement per turn.

2. -20 on all attacks.

 

Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.

 

Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm.